- qglBindTexture(GL_TEXTURE_2D, pFBO->s_hBackBufferTex);
- qglBegin(GL_QUADS);
- qglColor4f(1.0,1.0,1.0,1.0);
- qglTexCoord2f(0,1); qglVertex3f(0,0,0);//ul
- qglTexCoord2f(0.5,1); qglVertex3f(glwidth/2, 0,0);//ru
- qglTexCoord2f(0.5,0.5); qglVertex3f(glwidth/2, glheight/2,0);//lr
- qglTexCoord2f(0,0.5); qglVertex3f(0, glheight/2,0);//ll
- qglColor4f(1.0,1.0,0.0,1.0);
- qglTexCoord2f(0.5,1); qglVertex3f(glwidth/2,0,0);
- qglTexCoord2f(1,1); qglVertex3f(glwidth, 0,0);
- qglTexCoord2f(1,0.5); qglVertex3f(glwidth, glheight/2,0);
- qglTexCoord2f(0.5,0.5); qglVertex3f(glwidth/2, glheight/2,0);
- qglColor4f(1.0,0.0,0.0,1.0);
- qglTexCoord2f(0,0.5); qglVertex3f(0,glheight/2,0);
- qglTexCoord2f(0.5,0.5); qglVertex3f(glwidth/2, glheight/2,0);
- qglTexCoord2f(0.5,0); qglVertex3f(glwidth/2, glheight,0);
- qglTexCoord2f(0,0); qglVertex3f(0, glheight,0);
- qglColor4f(0.0,1.0,1.0,1.0);
- qglTexCoord2f(0.5,0.5); qglVertex3f(glwidth/2,glheight/2,0);
- qglTexCoord2f(1,0.5); qglVertex3f(glwidth, glheight/2,0);
- qglTexCoord2f(1,0); qglVertex3f(glwidth, glheight,0);
- qglTexCoord2f(0.5,0); qglVertex3f(glwidth/2, glheight,0);
- qglEnd();
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