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- #include <gl/glaux.h>
- #pragma comment(lib, "opengl32.lib")
- #pragma comment(lib, "GLu32.lib")
- #pragma comment(lib, "GLaux.lib")
- AUX_RGBImageRec *pImage = NULL;
- pImage = auxDIBImageLoadA("esf/test.bmp"); //装入位图
- if(pImage == NULL) return;
- GLuint iTexID;
- qglGenTextures(1, &iTexID); //生成贴图
- qglBindTexture(GL_TEXTURE_2D, iTexID); //贴图生效
- qglTexImage2D(GL_TEXTURE_2D, 0, 3, pImage->sizeX, pImage->sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, pImage->data);
- qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //缩小时线性滤波[]
- qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); //扩大时线性滤波[]
- gluBuild2DMipmaps(GL_TEXTURE_2D, 4, pImage->sizeX, pImage->sizeY, GL_RGB, GL_UNSIGNED_BYTE, pImage->data); //贴图数据
- free(pImage->data);//释放位图内存
- free(pImage);
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