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- qglBindTexture(GL_TEXTURE_2D, pFBO->s_hBackBufferTex);
- qglBegin(GL_QUADS);
- qglTexCoord2f(gEngfuncs.pfnRandomFloat(0.0, 0.1),gEngfuncs.pfnRandomFloat(0.9, 1.0)); qglVertex3f(0,0,0);
- qglTexCoord2f(gEngfuncs.pfnRandomFloat(0.9, 1.0),gEngfuncs.pfnRandomFloat(0.9, 1.0)); qglVertex3f(glwidth/2, 0,0);
- qglTexCoord2f(gEngfuncs.pfnRandomFloat(0.9, 1.0),gEngfuncs.pfnRandomFloat(0.0, 0.1)); qglVertex3f(glwidth/2, glheight/2,0);
- qglTexCoord2f(gEngfuncs.pfnRandomFloat(0.0, 0.1),gEngfuncs.pfnRandomFloat(0.0, 0.1)); qglVertex3f(0, glheight/2,0);
- qglEnd();
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- qglBegin(GL_QUADS);
- qglTexCoord2f(gEngfuncs.pfnRandomFloat(0.0, 0.3),gEngfuncs.pfnRandomFloat(0.7, 1.0)); qglVertex3f(glwidth/2,0,0);
- qglTexCoord2f(gEngfuncs.pfnRandomFloat(0.7, 1.0),gEngfuncs.pfnRandomFloat(0.7, 1.0)); qglVertex3f(glwidth, 0,0);
- qglTexCoord2f(gEngfuncs.pfnRandomFloat(0.7, 1.0),gEngfuncs.pfnRandomFloat(0.0, 0.3)); qglVertex3f(glwidth, glheight/2,0);
- qglTexCoord2f(gEngfuncs.pfnRandomFloat(0.0, 0.3),gEngfuncs.pfnRandomFloat(0.0, 0.3)); qglVertex3f(glwidth/2, glheight/2,0);
- qglEnd();
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- qglBegin(GL_QUADS);
- qglTexCoord2f(gEngfuncs.pfnRandomFloat(0.0, 0.5),gEngfuncs.pfnRandomFloat(0.5, 1.0)); qglVertex3f(0,glheight/2,0);
- qglTexCoord2f(gEngfuncs.pfnRandomFloat(0.5, 1.0),gEngfuncs.pfnRandomFloat(0.5, 1.0)); qglVertex3f(glwidth/2, glheight/2,0);
- qglTexCoord2f(gEngfuncs.pfnRandomFloat(0.5, 1.0),gEngfuncs.pfnRandomFloat(0.0, 0.5)); qglVertex3f(glwidth/2, glheight,0);
- qglTexCoord2f(gEngfuncs.pfnRandomFloat(0.0, 0.5),gEngfuncs.pfnRandomFloat(0.0, 0.5)); qglVertex3f(0, glheight,0);
- qglEnd();
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- qglBegin(GL_QUADS);
- qglTexCoord2f(gEngfuncs.pfnRandomFloat(0.0, 0.7),gEngfuncs.pfnRandomFloat(0.3, 1.0)); qglVertex3f(glwidth/2,glheight/2,0);
- qglTexCoord2f(gEngfuncs.pfnRandomFloat(0.3, 1.0),gEngfuncs.pfnRandomFloat(0.3, 1.0)); qglVertex3f(glwidth, glheight/2,0);
- qglTexCoord2f(gEngfuncs.pfnRandomFloat(0.3, 1.0),gEngfuncs.pfnRandomFloat(0.0, 0.7)); qglVertex3f(glwidth, glheight,0);
- qglTexCoord2f(gEngfuncs.pfnRandomFloat(0.0, 0.7),gEngfuncs.pfnRandomFloat(0.0, 0.7)); qglVertex3f(glwidth/2, glheight,0);
- qglEnd();
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- qglBegin(GL_QUADS);
- qglTexCoord2f(0,1); qglVertex3f(glwidth/2-100, glheight/2-100,0);
- qglTexCoord2f(1,1); qglVertex3f(glwidth/2+100, glheight/2-100,0);
- qglTexCoord2f(1,0); qglVertex3f(glwidth/2+100, glheight/2+100,0);
- qglTexCoord2f(0,0); qglVertex3f(glwidth/2-100, glheight/2+100,0);
- qglEnd();
复制代码
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