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垂直向前旋转|Vertical Forward Rotation:- public server_frame( )
- {
- if( !is_valid_ent( ent ) ) return;
- new Float: ang[3], Float: vec[3];
- pev( ent, pev_angles, ang );
- /* 垂直向前[] Vertical Forward */
- ang[0] += 1.0;// 速度[] Speed
- ang[2] = 180.0;
- set_pev( ent, pev_angles, ang );
- angle_vector( ang, 2, vec );
- new Float: vec2[3];
- vec2[0] = vec[0];
- vec2[1] = vec[1] + 1.0;
- vec2[2] = vec[2];
- new Float: vecForward[3];
- xs_vec_cross( vec, vec2, vecForward );
- xs_vec_normalize( vecForward, vecForward );
- /* 圆心位置[] The origin of the centre of the circle */
- new Float: org[3];
- pev( 1, pev_origin, org );
- org[0] = ( vecForward[0] * 30.0 ) + org[0];// 30.0 = 半径[] Radius
- org[1] = ( vecForward[1] * 30.0 ) + org[1];
- org[2] = ( vecForward[2] * 30.0 ) + org[2];
- set_pev( ent, pev_origin, org );
- }
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垂直向后旋转|Vertical Backward Rotation:
- public server_frame( )
- {
- if( !is_valid_ent( ent ) ) return;
- new Float: ang[3], Float: vec[3];
- pev( ent, pev_angles, ang );
- /* 垂直向后[] Vertical Backward */
- ang[0] -= 1.0;// 速度[] Speed
- ang[2] = 180.0;
- set_pev( ent, pev_angles, ang );
- angle_vector( ang, 2, vec );
- new Float: vec2[3];
- vec2[0] = vec[0];
- vec2[1] = vec[1] + 1.0;
- vec2[2] = vec[2];
- new Float: vecBackward[3];
- xs_vec_cross( vec, vec2, vecBackward );
- xs_vec_normalize( vecBackward, vecBackward );
- /* 圆心位置[] The origin of the centre of the circle */
- new Float: org[3];
- pev( 1, pev_origin, org );
- org[0] = ( vecBackward[0] * 30.0 ) + org[0];// 30.0 = 半径[] Radius
- org[1] = ( vecBackward[1] * 30.0 ) + org[1];
- org[2] = ( vecBackward[2] * 30.0 ) + org[2];
- set_pev( ent, pev_origin, org );
- }
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顺时针平面旋转|Clockwise Plane Rotation:
- public server_frame( )
- {
- if( !is_valid_ent( ent ) ) return;
- new Float: ang[3], Float: vec[3];
- pev( ent, pev_angles, ang );
- /* 顺时针[] Clockwise */
- ang[1] -= 1.0;// 速度[] Speed
- set_pev( ent, pev_angles, ang );
- angle_vector( ang, 2, vec );
- new Float: vec2[3];
- vec2[0] = vec[0];
- vec2[1] = vec[1];
- vec2[2] = vec[2] + 1.0;
- new Float: vecRightward[3];
- xs_vec_cross( vec, vec2, vecRightward );
- xs_vec_normalize( vecRightward, vecRightward );
- /* 圆心位置[] The origin of the centre of the circle */
- new Float: org[3];
- pev( 1, pev_origin, org );
- org[0] = ( vecRightward[0] * 30.0 ) + org[0];// 30.0 = 半径[] Radius
- org[1] = ( vecRightward[1] * 30.0 ) + org[1];
- org[2] = ( vecRightward[2] * 30.0 ) + org[2];
- set_pev( ent, pev_origin, org );
- }
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逆时针平面旋转|Anti-clockwise Plane Rotation:
- public server_frame( )
- {
- if( !is_valid_ent( ent ) ) return;
- new Float: ang[3], Float: vec[3];
- pev( ent, pev_angles, ang );
- /* 逆时针[] Anti-clockwise */
- ang[1] += 1.0;// 速度[] Speed
- set_pev( ent, pev_angles, ang );
- angle_vector( ang, 2, vec );
- new Float: vec2[3];
- vec2[0] = vec[0];
- vec2[1] = vec[1];
- vec2[2] = vec[2] + 1.0;
- new Float: vecLeftward[3];
- xs_vec_cross( vec, vec2, vecLeftward );
- xs_vec_normalize( vecLeftward, vecLeftward );
- /* 圆心位置[] The origin of the centre of the circle */
- new Float: org[3];
- pev( 1, pev_origin, org );
- org[0] = ( vecLeftward[0] * 30.0 ) + org[0];// 30.0 = 半径[] Radius
- org[1] = ( vecLeftward[1] * 30.0 ) + org[1];
- org[2] = ( vecLeftward[2] * 30.0 ) + org[2];
- set_pev( ent, pev_origin, org );
- }
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垂直向左旋转|Vertical Leftward Rotation:
- public server_frame( )
- {
- if( !is_valid_ent( ent ) ) return;
- new Float: ang[3], Float: vec[3];
- pev( ent, pev_angles, ang );
- /* 垂直向左[] Vertical Leftward */
- ang[1] = 180.0;// 速度[] Speed
- ang[2] += 1.0;
- set_pev( ent, pev_angles, ang );
- angle_vector( ang, 2, vec );
- new Float: vec2[3];
- vec2[0] = vec[0] + 1.0;
- vec2[1] = vec[1];
- vec2[2] = vec[2];
- new Float: vecLeftward[3];
- xs_vec_cross( vec, vec2, vecLeftward );
- xs_vec_normalize( vecLeftward, vecLeftward );
- /* 圆心位置[] The origin of the centre of the circle */
- new Float: org[3];
- pev( 1, pev_origin, org );
- org[0] = ( vecLeftward[0] * 30.0 ) + org[0];// 30.0 = 半径[] Radius
- org[1] = ( vecLeftward[1] * 30.0 ) + org[1];
- org[2] = ( vecLeftward[2] * 30.0 ) + org[2];
- set_pev( ent, pev_origin, org );
- }
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垂直向右旋转|Vertical Rightward Rotation:- public server_frame( )
- {
- if( !is_valid_ent( ent ) ) return;
- new Float: ang[3], Float: vec[3];
- pev( ent, pev_angles, ang );
- /* 垂直向右[] Vertical Righttward */
- ang[1] = 180.0;// 速度[] Speed
- ang[2] -= 1.0;
- set_pev( ent, pev_angles, ang );
- angle_vector( ang, 2, vec );
- new Float: vec2[3];
- vec2[0] = vec[0] + 1.0;
- vec2[1] = vec[1];
- vec2[2] = vec[2];
- new Float: vecRighttward[3];
- xs_vec_cross( vec, vec2, vecRighttward );
- xs_vec_normalize( vecRighttward, vecRighttward );
- /* 圆心位置[] The origin of the centre of the circle */
- new Float: org[3];
- pev( 1, pev_origin, org );
- org[0] = ( vecRighttward[0] * 30.0 ) + org[0];// 30.0 = 半径[] Radius
- org[1] = ( vecRighttward[1] * 30.0 ) + org[1];
- org[2] = ( vecRighttward[2] * 30.0 ) + org[2];
- set_pev( ent, pev_origin, org );
- }
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