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标题: [OpenGL]Multiple Channel Filter [打印本页]

作者: Jerry小坏    时间: 2017-7-14 16:39
标题: [OpenGL]Multiple Channel Filter

  1. qglBindTexture(GL_TEXTURE_2D, pFBO->s_hBackBufferTex);

  2. qglBegin(GL_QUADS);

  3. qglColor4f(1.0,1.0,1.0,1.0);
  4. qglTexCoord2f(0,1); qglVertex3f(0,0,0);//ul
  5. qglTexCoord2f(0.5,1); qglVertex3f(glwidth/2, 0,0);//ru
  6. qglTexCoord2f(0.5,0.5); qglVertex3f(glwidth/2, glheight/2,0);//lr
  7. qglTexCoord2f(0,0.5); qglVertex3f(0, glheight/2,0);//ll

  8. qglColor4f(1.0,1.0,0.0,1.0);
  9. qglTexCoord2f(0.5,1); qglVertex3f(glwidth/2,0,0);
  10. qglTexCoord2f(1,1); qglVertex3f(glwidth, 0,0);
  11. qglTexCoord2f(1,0.5); qglVertex3f(glwidth, glheight/2,0);
  12. qglTexCoord2f(0.5,0.5); qglVertex3f(glwidth/2, glheight/2,0);

  13. qglColor4f(1.0,0.0,0.0,1.0);
  14. qglTexCoord2f(0,0.5); qglVertex3f(0,glheight/2,0);
  15. qglTexCoord2f(0.5,0.5); qglVertex3f(glwidth/2, glheight/2,0);
  16. qglTexCoord2f(0.5,0); qglVertex3f(glwidth/2, glheight,0);
  17. qglTexCoord2f(0,0); qglVertex3f(0, glheight,0);

  18. qglColor4f(0.0,1.0,1.0,1.0);
  19. qglTexCoord2f(0.5,0.5); qglVertex3f(glwidth/2,glheight/2,0);
  20. qglTexCoord2f(1,0.5); qglVertex3f(glwidth, glheight/2,0);
  21. qglTexCoord2f(1,0); qglVertex3f(glwidth, glheight,0);
  22. qglTexCoord2f(0.5,0); qglVertex3f(glwidth/2, glheight,0);

  23. qglEnd();
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