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标题: [代码|Code]实体平移变换|Entity Translation Transformat [打印本页]

作者: Jerry小坏    时间: 2017-7-13 16:52
标题: [代码|Code]实体平移变换|Entity Translation Transformat
Set Entity Origin Forward:
  1.         new Float: vAng[3], Float: vec[3];
  2.         pev( Client, pev_v_angle, vAng );
  3.         angle_vector( vAng, 2, vec );
  4.         new Float: vec2[3];

  5.         /* Forward */
  6.         vec2[0] = vec[0];
  7.         vec2[1] = vec[1];
  8.         vec2[2] = vec[2] + -1.0;

  9.         new Float: vecForward[3];
  10.         xs_vec_cross( vec, vec2, vecForward );
  11.         xs_vec_normalize(vecForward, vecForward);

  12.         new Float: org[3];
  13.         pev( Client, pev_origin, org );

  14.         /* Distance */
  15.         org[0] = ( vecForward[0] * 150.0 ) + org[0];
  16.         org[1] = ( vecForward[1] * 150.0 ) + org[1];
  17.         org[2] = ( vecForward[2] * 150.0 ) + org[2];

  18.         set_pev( Client, pev_origin, org );
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Set Entity Origin Backward:
  1.         new Float: vAng[3], Float: vec[3];
  2.         pev( Client, pev_v_angle, vAng );
  3.         angle_vector( vAng, 2, vec );
  4.         new Float: vec2[3];

  5.         /* Backward */
  6.         vec2[0] = vec[0];
  7.         vec2[1] = vec[1];
  8.         vec2[2] = vec[2] + 1.0;

  9.         new Float: vecBackward[3];
  10.         xs_vec_cross( vec, vec2, vecBackward );
  11.         xs_vec_normalize(vecBackward, vecBackward);

  12.         new Float: org[3];
  13.         pev( Client, pev_origin, org );

  14.         /* Distance */
  15.         org[0] = ( vecBackward[0] * 150.0 ) + org[0];
  16.         org[1] = ( vecBackward[1] * 150.0 ) + org[1];
  17.         org[2] = ( vecBackward[2] * 150.0 ) + org[2];

  18.         set_pev( Client, pev_origin, org );
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Set Entity Origin Leftward:
  1.         new Float: vAng[3], Float: vec[3];
  2.         pev( Client, pev_v_angle, vAng );
  3.         
  4.         /* Leftward */
  5.         vAng[1] -= 90.0

  6.         angle_vector( vAng, 2, vec );
  7.         new Float: vec2[3];

  8.         vec2[0] = vec[0];
  9.         vec2[1] = vec[1];
  10.         vec2[2] = vec[2] + 1.0;

  11.         new Float: vecLeftward[3];
  12.         xs_vec_cross( vec, vec2, vecLeftward );
  13.         xs_vec_normalize(vecLeftward, vecLeftward);

  14.         new Float: org[3];
  15.         pev( Client, pev_origin, org );
  16.         org[0] = ( vecLeftward[0] * 150.0 ) + org[0];
  17.         org[1] = ( vecLeftward[1] * 150.0 ) + org[1];
  18.         org[2] = ( vecLeftward[2] * 150.0 ) + org[2];
  19.         set_pev( Client, pev_origin, org );
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Set Entity Origin Rightward:
  1.         new Float: vAng[3], Float: vec[3];
  2.         pev( Client, pev_v_angle, vAng );
  3.         
  4.         /* Rightward */
  5.         vAng[1] += 90.0

  6.         angle_vector( vAng, 2, vec );
  7.         new Float: vec2[3];

  8.         vec2[0] = vec[0];
  9.         vec2[1] = vec[1];
  10.         vec2[2] = vec[2] + 1.0;

  11.         new Float: vecRightward[3];
  12.         xs_vec_cross( vec, vec2, vecRightward );
  13.         xs_vec_normalize(vecRightward, vecRightward);

  14.         new Float: org[3];
  15.         pev( Client, pev_origin, org );
  16.         org[0] = ( vecRightward[0] * 150.0 ) + org[0];
  17.         org[1] = ( vecRightward[1] * 150.0 ) + org[1];
  18.         org[2] = ( vecRightward[2] * 150.0 ) + org[2];
  19.         set_pev( Client, pev_origin, org );
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