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标题:
[代码|Code]冲刺速度|Swoop Speed
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作者:
Jerry小坏
时间:
2017-7-13 16:39
标题:
[代码|Code]冲刺速度|Swoop Speed
by David
#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <xs>
/* by David */
public client_PreThink(Client)
{
static Float: __clientVelocity = 5000.000_000; // 设置冲刺速度|Set Swoop Speed
if(is_user_alive(Client) && get_pdata_int(Client, 317))
{
static Float:__vectorAngle[3], Float:__Velocity[3];
entity_get_vector(Client, EV_VEC_v_angle, __vectorAngle);
engfunc(EngFunc_MakeVectors, __vectorAngle);
if(entity_get_int(Client, EV_INT_sequence) == 36) // 向上|Up
{
get_global_vector(GL_v_up, __vectorAngle);
xs_vec_mul_scalar(__vectorAngle, __clientVelocity, __vectorAngle);
}
else if(entity_get_int(Client, EV_INT_sequence) == 37) // 向下|Down
{
get_global_vector(GL_v_up, __vectorAngle);
xs_vec_mul_scalar(__vectorAngle, (__clientVelocity * -1.0), __vectorAngle);
}
else if(entity_get_int(Client, EV_INT_sequence) == 38) // 向左|Left
{
get_global_vector(GL_v_right, __vectorAngle);
xs_vec_mul_scalar(__vectorAngle, (__clientVelocity * -1.0), __vectorAngle);
}
else if(entity_get_int(Client, EV_INT_sequence) == 39) // 向右|Right
{
get_global_vector(GL_v_right, __vectorAngle);
xs_vec_mul_scalar(__vectorAngle, __clientVelocity, __vectorAngle);
}
else if(entity_get_int(Client, EV_INT_sequence) == 40) // 向前|Forward
{
get_global_vector(GL_v_forward, __vectorAngle);
xs_vec_mul_scalar(__vectorAngle, __clientVelocity, __vectorAngle);
}
else if(entity_get_int(Client, EV_INT_sequence) == 41) // 向后|Backward
{
get_global_vector(GL_v_forward, __vectorAngle);
xs_vec_mul_scalar(__vectorAngle, (__clientVelocity * -1.0), __vectorAngle);
}
xs_vec_copy(__vectorAngle, __Velocity);
entity_set_vector(Client, EV_VEC_velocity, __Velocity);
}
}
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